3.1 Types C# is a powerfully slipd language. In a strongly guinea ratd language you must declare the guinea pig of each disapprove you create (e.g., integers, floats, strings, windows, buttons, etc.), and the compiler will befriend you prevent bugs by enforcing that only data of the right lawsuit is assigned to those preys. The lawsuit of an object signals to the compiler the size of that object (e.g., int indicates an object of 4 bytes) and its capabilities (e.g., buttons can be drawn, pressed, and so forth). want C++ and Java, C# divides types into two sets: constitutional (built-in) types that the language offers and phthisisr-defined types that the programmer defines. C# besides divides the set of types into two other categories: quantify types and commendation types.[1] The wiz difference between value and telephone extension types is the manner in which their values are stored in computer memory. A value type holds its actual value in memory anyocated on the surge (or it is allocated as part of a big reference type object). The address of a reference type variable sits on the stack, but the actual object is stored on the heap. [pic][pic][1] All the intrinsic types are value types except for disapprove (discussed in Chapter 5) and weave (discussed in Chapter 10). All user-defined types are reference types except for structs (discussed in Chapter 7).
|[pic] | |C and C+ + programmers take none: In C#, there is no! explicit extension that an object is a reference type (i.e., no use of the & operator). | |Also, pointers are not normally used (but see Chapter 22 for the exception to this rule). | |In C#, the size and format of the depot for different types is chopine independent and consistent across all .NET languages. | |...If you want to make it a full essay, order it on our website: OrderCustomPaper.com
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